Target Optical 3.0

Luxottica

Retail Modeling & Visualization | Material Development | Lighting & Rendering

Target Optical 3.0 was a retail environment visualization project focused on bringing a next-generation optical store experience to life through detailed 3D design and rendering.

As the assistant artist on the project, I modeled a wide range of retail fixtures, architectural elements, and store details that helped define the final space. Working closely with the lead artist, I contributed to environment development, material creation, and final rendered imagery. The project strengthened my experience creating accurate retail environments while balancing technical precision with compelling visual storytelling.

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